As of now, I haven’t made any real progress on my game. I’ve just got bits and pieces here and there of story, level design, art, and mechanics laid out, but the picture still barely resembles a skeleton. That’s okay, I realize, but I feel as though I’m holding myself back when I look at […]Read more "Dev Update: Limiting Myself"
… or as they should have titled it, Spla2oon. Before Splatoon 2, I’d only ever admired inklings from the strange, mildly creepy distance of my tumblr dashboard. I never got to know the joys of being both kid AND squid, so when I got my Switch I immediately knew I had to get my hands […]Read more "Splatoon 2"
Does free will even exist? I could start today by pulling some of my Philosophy 101 knowledge out and dusting it off, but I won’t trouble you with that. So, on the pretense that we do have free will: is it morally wrong to take the free will of another we consider evil and forcing […]Read more "Moral Dilemma: Free Will"
Yesterday, July 11, Final Fantasy XII: The Zodiac Age was released on PlayStation 4. That is, re-released. Originally a PlayStation 2 title, this entry in the Final Fantasy series is probably my second favorite (behind Final Fantasy IX- I’m still waiting on the remaster announcement, Square Enix) and with good reason. Final Fantasy is basically […]Read more "On the Fence: Final Fantasy XII"
Since March 3rd, the Nintendo Switch has been a hot topic. I often answer the phone at work expecting to finish my spiel with “and we are out the Nintendo Switch company-wide,” just because it sells so quickly. I went on about the Switch in an earlier article mostly ranting about the issues with Nintendo […]Read more "On the Fence: Nintendo Switch"
I don’t know you’re gaming history, but if you had a PlayStation (I’m talking #1), then you probably played or at least heard about the crazy orange marsupial, Crash Bandicoot. I remember playing the Crash games as a child, and being afraid of the boulder levels- so much so that I would hand the controller […]Read more "Revisiting a Classic: The N’Sane Trology"
Maybe it’s a bad “Indie Dev” stereotype that I’ve learned, and maybe my observations are way off, but it seems as though the majority of indie developers try to avoid programming when they can. At least, that’s the impression I get from the people I follow on various social media sites. I know I already […]Read more "Dev Update: That Little-Known Step"